Tag: dungeon design

  • The 3 things that make a good dungeon/OSR adventure module

    tldr: Someone to talk with (NPCs) Something to do/experiment with (Puzzles, magic items, obstacles, etc.) Meaningful decisions (More one what makes a decision “meaningful” below) One of the reasons I write reviews is to help myself figure out what makes a good adventure. I’m starting to figure it out. Arnold K has a “checklist” of…