Tag: dungeon design
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The 3 things that make a good dungeon/OSR adventure module
tldr: Someone to talk with (NPCs) Something to do/experiment with (Puzzles, magic items, obstacles, etc.) Meaningful decisions (More one what makes a decision “meaningful” below) One of the reasons I write reviews is to help myself figure out what makes a good adventure. I’m starting to figure it out. Arnold K has a “checklist” of…